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Ontwikkelingshulp speel-speel vir outisme / Dvelopmental aid for autism through play

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English text hereunder
Ek is besig om 'n stel bordspelle wat op die doolhofbeginsel geskoei is
ontwerp, en plaas hiermee die eerste, mees eenvoudige weergawe. Soos ek die
ander klaar grafies voorgestel het, sal ek dit ook plaas.
Die gedagte is om sekere eienskappe te kombineer, om die "gapings" tussen
die splintervermoƫns te probeer "toemaak." In hierdie geval word die
ruimtelike en spelling gekombineer, in die volgende fase ruimte en syfers,
en daarna 'n komplekse weergawe waar verskillende roetes verskillende
puntetellings tot gevolg het. Die hoogste telling is die wentelling.
Ek wil graag dit volkome elektronies maak, maw dat dit op die rekenaarskerm
gespeel kan word en die punte outomaties opgetel word.
Voor tot soveel moeite gegaan word, sal ek graag terugvoer wil kry -
menings, resultate, mislukkings, bedenkinge, enigiets.
Baie dankie by voorbaat
HermanToerien
hermantoerien@iburst.co.za
I am in the process to develop board games based on the labyrinth principle,
and I herewith place the first, most basic version. As I complete the
graphics of the more advanced versions, I will place them.
The idea is to combine some characteristics to "close" the "gaps" between
some splint abilities.
In this case the spatial and spelling is combined, in the next phase the
spatial and numbers is combined and then a more complex version where
different routes end up with different totals, and the highest total being
the winning score. I would like to adjust this into an electronic version,
in other words, where it can be played on the computer screen and the point
scored, added automatically.
Before going to all that trouble, I would like to receive some feed back,
whether opinions, results, failures, reservations - anything.
Thank you very much
Herman Toerien
hermantoerien@iburst.co.za

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